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- Annotation Widget
-
- The Annotation widget allows you to interactively annotate images and
- plots with text and drawings. Drawing objects include lines, arrows,
- polygons, rectangles, circles, and ellipses. Annotation files can be
- saved and restored, and annotated displays can be written to TIFF, PNG,
- or PostScript files. The Annotation widget will work on any IDL graphics
- window or draw widget.
-
- Using the Annotation Widget
-
- Before calling the Annotation widget, plot or display your data in an
- IDL graphics window or draw widget. Unless you specify otherwise (using
- the DRAWABLE or WINDOW keywords to ANNOTATE), annotations will be made
- in the current graphics window.
-
-
- MODES
-
- The Annotation widget has three modes of operation: Draw, Edit, and Select.
-
- - Draw Mode
- Allows you to design and create new annotation objects.
-
- - Edit Mode
- Allows you to move, resize, or otherwise change existing
- annotation objects. In Edit Mode, "handles" appear on the
- annotation object.
-
- - Select Mode
- Allows you to choose an existing annotation object for editing.
- Select an object by clicking the left mouse button in the center
- of the object. When you release the mouse button, the object's
- handles will appear and the Annotation widget will switch to
- Edit Mode.
-
- Select a mode by clicking on the appropriate Mode Button. You can also
- switch between Draw Mode and Edit Mode by clicking the middle mouse button.
-
-
- SAVING OBJECTS
-
- Once you have created an annotation object, you must save it before
- going on to create another. Save objects either by clicking on the "Save"
- button or by clicking the right mouse button when the annotation object
- to be saved is selected. If the object is not saved and you switch from
- one type of object to another, the unsaved object will be removed from
- the annotation. When the object has been saved, the mode switches
- automatically from "Edit" to "Draw".
-
- To change a saved object, choose Select Mode, select the object and edit
- it. Note that once an object is selected, it is removed from the "saved"
- list and thus must be saved again after modification.
-
-
- ANNOTATION OBJECTS
-
- The Annotation widget supports five types of annotation objects:
- Text, Lines and Arrows, Polygons and Polylines, Ellipses, and Rectangles.
- The different objects are represented by a row of bitmap buttons in
- the Annotation widget. To select a type of annotation, click on the
- appropriate button. The lower portion of the Annotation widget changes
- to present the controls available for that type of object.
-
- NOTE: If you switch from one type of object to another before saving
- an object, the unsaved object will be deleted.
-
- - Text
- To create a text annotation, enter the text in the field labelled
- "Text", then click with the left mouse button in the image. Your
- annotation text appears and the mode switches immediately to "Edit."
- Resize or rotate the annotation text using the mouse by clicking
- on one of the handles and dragging, or adjust the "Size" and
- "Orientation" sliders. Adjust the thickness of the text line strokes
- using the "Thickness" slider.
-
- Use the "Font" selection widget to select a font. Text can be aligned
- to the left, right, or center by selecting the appropriate button.
-
- - Lines and Arrows
- To create a line or arrow, click with the left mouse button and
- drag the mouse until you have created the desired line. Click on the
- "Arrow" button to create an arrow or on "Solid Arrow" to create an
- arrow with a filled triangle as its head. Adjust the size of the
- arrowhead by moving the "Head Size" slider.
-
- - Polygons and Polylines
- The Polygon/Polyline tool has three sub-modes:
-
- - Draw: (the initial mode). Drag or click the left mouse button
- to add points to the object, connecting the most recent point to the
- mouse position.
- - Edit: Select and move a vertex or point by clicking and dragging
- with the left mouse button.
- - Delete: Remove the vertex or point closest to the cursor position
- when the left mouse button is pressed.
-
- Polygons can be unfilled, filled with a solid color, or filled with
- parallel lines by selecting the appropriate button next to the "Fill"
- label. If an object is filled with lines, the angle of the lines and
- the spacing between them can be adjusted using the "Line Angle" and
- "Line Spacing" sliders.
-
- Choosing "Spline" next to the "Interpolation" label will produce
- objects constructed of smooth curves rather than polygons.
-
- - Ellipses
- To create an ellipse, click with the left mouse button at the point
- you wish to be the center of the ellipse and drag until the
- ellipse is the desired size. Adjust the eccentricity of the ellipse
- using the "Eccentricity" slider.
-
- Ellipses can be unfilled, filled with a solid color, or filled with
- parallel lines by selecting the appropriate button next to the "Fill"
- label. If an object is filled with lines, the angle of the lines and
- the spacing between them can be adjusted using the "Line Angle" and
- "Line Spacing" sliders.
-
- - Rectangles
- To create a rectangle, click with the left mouse button at the point
- you wish to be the upper left corner of the rectangle and drag until
- the rectangle is the desired size.
-
- Rectangles can be unfilled, filled with a solid color, or filled with
- parallel lines by selecting the appropriate button next to the "Fill"
- label. If an object is filled with lines, the angle of the lines and
- the spacing between them can be adjusted using the "Line Angle" and
- "Line Spacing" sliders.
-
-
- COLOR
-
- The color of any annotation object can be changed by selecting the
- object and picking a new color from the Annotation widget color bar.
-
-
- LINESTYLE
-
- You can adjust the thickness of lines and text using the "Thickness"
- slider. You can change the style of lines and shapes using the
- "Linestyle" selection widget. Note that fill lines are not affected
- by the choice of line style.
-
-
- CURSOR POSITION
-
- The current cursor position with the graphics window is shown (in
- pixel coordinates) in the window in the center of the Annotation
- widget.
-
-
- THE FILE MENU
-
- The File menu (at the upper left-hand corner of the Annotation widget)
- contains the following items:
-
- - Load
- Load a saved annotation file into the current graphics window.
- A file-selection dialog allows you to select a previously-saved
- annotation file. When restoring objects, be sure that the window
- you are loading into has the same geometry as did the window from
- which the objects were saved.
-
- - Save
- Save the current annotations in a file. If an annotation file has
- not yet been opened or specified using the "Save As" menu option,
- the file will be named "annotate.dat" and placed in the current
- directory. Note that only the annotations, and not the underlying
- image or plot, are saved.
-
- - Save As
- Save the current annotations in a file. A file-selection dialog
- allows you to name the resulting file. Annotation files have the
- suffix ".dat" by default. Note that only the annotations, and not
- the underlying image or plot, are saved.
-
- - Write PostScript
- Create a PostScript file of your annotations. This menu choice reveals
- a submenu allowing you to choose "Everything" or "Objects only".
-
- Choose "Everything" to output the contents of the graphics window
- (your original plot or image) as a bitmap, and the annotation
- objects as PostScript drawing commands. This creates a single file
- and provides the best resolution.
-
- Choose "Objects only" to save only the annotation objects. Use this
- mode to combine the annotations with PostScript commands that have
- already been output to obtain the highest resolution. To use this
- procedure, take the following steps:
-
- 1) Open the PostScript device and create the plot over which you
- wish your annotations to appear. Be sure that it has the same aspect
- ratio as does you drawing window. For example, if you have a 640 x
- 512 drawing window, and you wish to make your PostScript drawing 4
- inches wide, the PostScript height or YSIZE must be set to 4.0 * 512 /
- 640 = 3.2 inches, e.g. DEVICE, XSIZE=4, YSIZE=3.2, /INCHES.
-
- 2) Select the window system as your plot device, and re-execute the
- commands that produced the background you wish to annotate.
-
- 3) Call ANNOTATE, make your annotations, and then use this option to
- output the PostScript. The PostScript device is not closed upon
- completion, as it is with the other two PostScript output options.
-
- - Export Bitmap
- Convert the entire contents of the graphics window (image and
- annotations) to a bitmap and output in the format you choose.
- The options available are PNG, PostScript, and TIFF.
-
- - Clear
- Clear the graphics window of all annotations.
-
- - Exit
- Exit the Annotation widget.
-
- OPTIONS BUTTON
-
- Click on the "Options" button to select various types of PostScript
- output:
-
- - Standalone or Encapsulated (to be inserted into another document).
-
- - Monochrome or Color, always use Monochrome unless you have a color
- PostScript printer.
-
- - Portrait or Landscape.
-
- The width parameter scales the output size. The height of the output
- drawing is scaled from the width to retain the same aspect ratio as
- the original drawing window.
-
-
- CALLING THE ANNOTATION WIDGET
-
- For information on how to call the Annotation widget from your
- program, see ANNOTATE in the IDL Reference Guide or the IDL
- on-line help.
-